It is a very complex procedure to finish. How can I transport the AI of DarthMod to another mod? Bad/Annoying things can happen (for example you use gameplay features in a campaign then you disable them and the campaign is corrupted) but most common problems are easy to solve. If you are experimenting by installing other mods above DarthMod Empire, it is always your responsibility. We've tried as much as possible, as in all versions of previous DarthMods for TW games, to achieve maximum compatibility and flawless gaming. Darth did not remove them from the research chain to retain save compatibility with vanilla and previous versions of DarthMod and also to prevent possible crashes. We agree that they are useless and especially in DarthMod which cause overlapping between units. Why they are still in the campaign research chain? Grenadiers are balanced very specially in DarthMod, so do not worry, they are strong as you want them.įire and advance and platoon firing methods are unavailable. Therefore, grenades are removed completely. Unlimited grenade ammo is a ridiculous fact which cannot be modded and causes an unrealistic “kaboom” style of battle. The DMUC version does all that automatically.
EMPIRE TOTAL WAR DARTHMOD CAMPAIGN INSTALL
In DM and DMLite you have to install the separate campaign starting positions I provide and install as per instructions. When I start the campaign I do not see the big size units that you promise. Please make a post and tell us, and we will sort you out. How do I understand that I installed the mod correctly? Its gone-DMUC and DM have been merged to create a single version of DarthMod Empire-DME. ThanksĪ brief discourse on the proper use of cannon in DarthMod. For support issues, please read the support information in the DM tech support forum.